Wednesday 1 May 2019

A new day, a new theme

Well folks, I am trying out another new theme. The last one looked cool in the editor but was a bit of a "miss" with you folk. If you want to view static pages like my show reel images, or see how I created the lobster pot helmet for the Monarchies of God book cover, there is a much more obvious list widget to the right (if you are on a computer). I hope you will agree that navigation is much more obvious and easy

Once again, please feel free to rummage around the posts and pages and let me know what you think!

Monday 29 April 2019

Its been a long time since I Blog and Ro-o-old

Apologies to Robert Plant for that paraphrase!

Well, for the last 16 months I have been managing outsource for Evil Genius 2 which can be both challenging and rewarding at the same time. This does mean that I have not created anything that you will see in the finished game. Lots of 2D and 3D that has enabled others to build finished props, but so far there is only one piece that I have managed to sneak through as a demo asset.

So with that in mind, here is some old work to show that this dog can still do tricks!

Alien Bound:




A side project I did with my friend Darren Clarke to make a simple platform jumper game with a chilled feel. Darren did all the code, I did all the art including bitmap font creation. All animation was code generated and procedural.

Menu screen: Level chooser

Li'l Fella low poly and untextured

Hand painted normal map

The Mother ship

Mother ship self illumination map


 Title screen

Li'l Fellas flat - well, wouldn't you want to go out exploring if you lived here?

Friday 20 October 2017

Ha lo weee (n) again

I was going to put up some images from Evil Genius Online of the minions in their halloween outfits but I cannot find them, so here is a a menu mock-up featuring standard and zombie minions. And yes, I did put them into "Thriller" poses... Well, you have to really, don't you!



In other news, I have started pre-production on Evil Genius 2. I cannot tell you anything about it as everything has to be cleared by Rebellion, but I can confirm it is genuinely happening :-)

In other, other news, it is time to plug Margaret Cooper Evans' three Halloween Overdown Mystery books.
The first two books are photo based with 3D elements combined in Photoshop. "Evil" is fully 3D with the hair comped in in Photoshop afterwards. You can read about how I created the cover for Evil in Overdown here
http://andyevans-art.blogspot.co.uk/p/making-face-of.html


If you fancy having a good read for the weekend why not try them on Kindle here (paperback coming out for Christmas).
https://www.amazon.co.uk/Margaret-Cooper-Evans/e/B008MUN09S

Sunday 11 June 2017

Game engine to television VFX work and Rogue Trooper Redux work

NDA's really do get in the way of updating your blog, don't they!

I finished on Sniper 4 a looooong time ago and have been working on two other projects.

The first was running concurrently with Sniper and that was to help Gelato FX use our Asura game engine to produce over 160 shot and three hours of television footage for National Geographics second series of WWII's Greatest Raids. It has not been aired yet so there is next to no info on the internet at the moment. I believe it is due out in America in the autumn of 2017.

The next project was Rogue Trooper Redux and I have been working on it for well over six months now. Since the game has been announced I can say that art wise we are nearly complete and one heeeeeell of a lot of work has gone into it in a very little time. By the end of June I will be on a new project. As ever in the games world I wont be able to tell you what it is until it is officially announced. If it is the one I am hoping for all I can say is I am very excited at the prospect.

Once I get permission to use the images I'll add some images for Sniper 4. Then in a while I'll be able to put up Rogue Trooper images.

See you soon!

Wednesday 18 January 2017

Many faces of Evil

I have now written a page on how I did the Evil in Overdown cover image as folks seem to think that the phrase "entirely computer generated" means "a photo cut out in Photoshop".
Here is the direct link http://andyevans-art.blogspot.co.uk/p/making-face-of.html

After several hours work here is the texture map used on the character. the texture is made up of many photos from the 3DSK human reference website which were stitched together and merged in Photoshop
3DSK is a great resource, here is the link https://www.3d.sk/


The head with mesh overlay to show the polygons and with the texture applied to show the polygon count

The head lit and renderd (from a different angle) there is also a low poly hair mesh to give an idea of head shape and a basic black biker jacket (not used) for the body.


Tuesday 1 November 2016

The face of Evil (in Overdown)

Really happy with the latest Hilary Long mystery book cover.

The initial idea for the woman was to either use a stock image (couldn't find the "right" one)  or photograph a soft, innocent looking 20 something woman, but the only person we found that fit the bill did not want to be on a book cover, so... 3D C.G. to the rescue!

The head was made in 3DS Max. The skin texture was composed in Photoshop from several photos from the 3D.SK human photo library. The skin texture was then de-saturated and the irises and lips re-coloured red before being mapped back onto the 3D head and then under-lit.
The hair was comped in afterwards and if you look closely it is a bit poor in the cutting out department.

Initially Margaret thought the face was too pointy and hard looking so with the aid of soft selection and several ffd modifiers the lower face and nose was shortened, the jaw line softened, the face shape made more round and "innocent" and the lips were reshaped.

I hope you will agree the end result was worth all the effort.

Here is the link to the book. Its a good one :-)
https://www.amazon.co.uk/Evil-Overdown-Hilary-Long-Mysteries-ebook/dp/B01M9HP0EF/

More covers here
http://andyevans-art.blogspot.co.uk/p/book-covers.html


Sunday 2 October 2016

Max 2 Maya II

Well, it had to happen. I have become a Maya head.

We are working on a Redux (HD update) of a previous Rebellion game at the moment and I have had to go back to using Max... and I keep getting all the keyboard shortcuts wrong, have forgotten how to navigate and keep looking for tools that aren't there and forgetting about the ones that are.

On a more interesting psychology note, I am slightly ambidextrous due to RSI in the past and it turns out that if I work right handed, my muscle memory is Maya but if I go left handed (never operated Maya left handed) it turns out I automatically use the Max keyboard shortcuts so if I flip my brain my muscle memory is Max.

How weird is that!

Anyhoo I will be updating the Max 2 Maya page with some more hand hints.