I have to say that these were two of the best years of my game making career so far. I'll be telling the story of the development of the style from the original game to the "updated" (late 1960's) feel of the online F2P game. How we designed and built new props, repurposed old props, and got nearly 1 million triangles drawing to screen in a Flash game (not easy).
October 2016 update
Ok now I am confused. My page on Evil Genius has disappeared. The forces of good will not thwart me... I'll dig out the old images and write a new page.
It is also with great sadness that I have to report that due to dwindling player usage there will be no further updates (not that there have been in a while). I would love to say that the plans for Evil Genius 2 were progressing well, but it is not and seems to be stuck in development hell.
I loved my time on EGo and I think we did some stunning work with a small team on a tight budget and short time scale.
We had some wonderful user comments basically saying that we had created a real game rather than the usual Zynga style WhateverVille or other Give-us-your-money-Sim-Builder. That is probably part of the reason its popularity has dropped off.