Show Reel

Book covers for Solaris (publishing)
Modelled in 3DS Max. Rendered in Mental Ray. Comped in Photoshop



Flintstones Racing (game)
Modelled, skinned and animated in Lightwave. Textured in Photoshop. Rendered in Beyond Reality game engine.





Evil Genius Online (game)
Modelled in 3DS Max. Textured in Photoshop. High res skinning and final paint-over by other artists.




Photorealistic face for book cover
Modelled and skinned in 3DS Max. Textures sourced from 3DSK.com and combined in Photoshop. Hair and recolouring in Photoshop


Initial mesh and texture

Face with mesh hair and first pass lighting

Lighting too much like a torch light ghost story
Face wrong shape so I created multiple morph targets so I could blend in front of client to get desired shape and expression

Removed blemishes from texture. Hand painted a height map (converted to normal map) as I didn't have time to ZBrush. Photobashed the hair and added red areas.


Modelled and rendered in 3DS Max. Fire created in After Effects by another artist. Comped in Photoshop


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