Book covers for Solaris (publishing)
Modelled in 3DS Max. Rendered in Mental Ray. Comped in Photoshop
Flintstones Racing (game)
Modelled, skinned and animated in Lightwave. Textured in Photoshop. Rendered in Beyond Reality game engine.
Evil Genius Online (game)
Modelled in 3DS Max. Textured in Photoshop. High res skinning and final paint-over by other artists.
Photorealistic face for book cover
Modelled and skinned in 3DS Max. Textures sourced from 3DSK.com and combined in Photoshop. Hair and recolouring in Photoshop
Initial mesh and texture
Face with mesh hair and first pass lighting
Lighting too much like a torch light ghost story
Face wrong shape so I created multiple morph targets so I could blend in front of client to get desired shape and expression
Removed blemishes from texture. Hand painted a height map (converted to normal map) as I didn't have time to ZBrush. Photobashed the hair and added red areas.
Modelled and rendered in 3DS Max. Fire created in After Effects by another artist. Comped in Photoshop
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