Well folks, I am trying out another new theme. The last one looked cool in the editor but was a bit of a "miss" with you folk. If you want to view static pages like my show reel images, or see how I created the lobster pot helmet for the Monarchies of God book cover, there is a much more obvious list widget to the right (if you are on a computer). I hope you will agree that navigation is much more obvious and easy
Once again, please feel free to rummage around the posts and pages and let me know what you think!
Wednesday, 1 May 2019
Monday, 29 April 2019
Its been a long time since I Blog and Ro-o-old
Apologies to Robert Plant for that paraphrase!
Well, for the last 16 months I have been managing outsource for Evil Genius 2 which can be both challenging and rewarding at the same time. This does mean that I have not created anything that you will see in the finished game. Lots of 2D and 3D that has enabled others to build finished props, but so far there is only one piece that I have managed to sneak through as a demo asset.
So with that in mind, here is some old work to show that this dog can still do tricks!
A side project I did with my friend Darren Clarke to make a simple platform jumper game with a chilled feel. Darren did all the code, I did all the art including bitmap font creation. All animation was code generated and procedural.
Menu screen: Level chooser
Li'l Fella low poly and untextured
Hand painted normal map
The Mother ship
Mother ship self illumination map
Title screen
Li'l Fellas flat - well, wouldn't you want to go out exploring if you lived here?
Well, for the last 16 months I have been managing outsource for Evil Genius 2 which can be both challenging and rewarding at the same time. This does mean that I have not created anything that you will see in the finished game. Lots of 2D and 3D that has enabled others to build finished props, but so far there is only one piece that I have managed to sneak through as a demo asset.
So with that in mind, here is some old work to show that this dog can still do tricks!
Alien Bound:
A side project I did with my friend Darren Clarke to make a simple platform jumper game with a chilled feel. Darren did all the code, I did all the art including bitmap font creation. All animation was code generated and procedural.
Menu screen: Level chooser
Li'l Fella low poly and untextured
Hand painted normal map
The Mother ship
Mother ship self illumination map
Title screen
Li'l Fellas flat - well, wouldn't you want to go out exploring if you lived here?
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