Wednesday, 24 June 2015

Evolution of a character

A quick update to the Evil Genius Online thread (I really must get on and do that page!)
Here is Jet Chan. He was a character in the original game so I took the original mesh and skeleton and optimised the heck out of it. He actually ended up on a much simpler skeleton to the one on the left, but I'll go into that later. This was used in our Flash / Flare3D game.

We then needed 2D artwork for the menus where he interacts with you, the game user. To do this I made a whole new high resolution mesh, put him on a very complex skeleton with facial animation rig and ten twist bones per forearm etc. He was then put into twenty plus poses for approval by the powers that be. The top five were then given to a very talented paintover artist we used to have here called Randolph. He produced the finished image (on the right). This was done for the eight main characters. Some had only three paintovers. Penny, however, had ten images done this way.
Click the image for a larger version.

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